Featured Image - IAP

How to Implement In-App Purchases in an Android App

This blog is about implementing in-app purchasing (IAP) for a non-consumable product in an Android™ app. As a reminder, a non-consumable is a product that once purchased, is permanently available to the user. The next section shows an overview of an app that was developed for the purpose of demonstrating in-app purchasing. Project Overview User…

How to Make a 2D Rain Effect in the Unity Engine
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How to Make a 2D Rain Effect in the Unity Engine

Rain in video games can enhance the atmosphere significantly, even in 2D games. However, It’s not clear how to make rain in a video game and using the wrong technique can hurt performance. Fortunately, rain is very straightforward to implement using the particle system, and we will show you how to do this efficiently in…